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Joshua Allin

Project Manager & Lead Programmer

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I am the project manager and lead programmer for Capsized. I am responsible for all of the scripting and interactions in the game, as well as managing the asset pipeline and prioritizing and assigning tasks.

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joshua.allin@carleton.ca

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Madison Foran

Animator & Modeler

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I have been animating and modelling assets within our game, specifically the dog and any enemies/hazards. I will be creating the animated cut-scenes for the game, and collecting and creating sound effects for Capsized.

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madison.foran@carleton.ca

Alyssa Lynn

Environment Designer & UX Specialist

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I am the environment and level designer for Capsized. I will be building the levels and laying out all of the platforming in our game. I also co-created the puzzles in the game, and I help make all of the design decisions!

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alyssa.lynn@carleton.ca

Lauren Prapavessis

Art Director & Texture Artist

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I am in charge of the overall look of the game and help make all design decisions for both Real and Subconscious World. Along with texturing, I am also responsible for UV mapping all 3D models.

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lauren.prapavessis@carleton.ca

Kimberly Simon

Lead 3D Modeler & Animator

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I will be creating the majority of the 3D assets in our game, specifically the "wonky" and abstract-looking props. I help out with animation whenever I can, and I am also responsible for the marketing of Capsized!

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kimberly.simon@carleton.ca

Our Team

We are a group of five friends in our 4th year at Carleton University in the Interactive Multimedia and Design program, working together to create a fun and unique game for our Senior Project.

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